

Farms expire after 5 minutes, always requiring you to push forward and guaranteeing matches rarely take too long. Farms are worked by swine, providing food that’s necessary for unit production buildings and maintaining an army. Being the heart of your base, farms can be built around them.


Your economy is centered around gristmills. Where intense micromanagement and swiftly moving your camera around the map to check different points for enemy incursions might be expected in traditional RTS titles, Tooth and Tail fixes the camera on your commander and asks players to relinquish the possibility of individual unit control. Aside from revolving around a revolution that’s meant to determine which faction of anthropomorphized animals devours the others, a setting you don’t see every day, Tooth and Tail takes it upon itself to present us with a different take on the RTS genre.
